Discover what it takes to design and launch a successful video game. Using AAA case studies, you'll learn to build immersive game levels and interfaces in Unreal Engine, and combine different gameplay systems to create engaging experiences.
Benefits of this game design program:
Get your career off to a great start!
Hussian College is accredited by the Accrediting Commission of Career Schools and Colleges, (ACCSC).
Advance your career with mentorship from established industry professionals who will share their insights as you build job skills and a polished portfolio to show employers. Inquire today!
Get more out of your education with a quality curriculum, career services, live weekly sessions with your industry mentor, plus support, regular events, and networking in our amazing online community.
Before you can begin building a game you need a basic understanding of game design theory. We'll look at HOW things should be designed, WHY they work, and WHAT you need to do to make a compelling game. See how a platform can change the game design in fundamental ways, and how the differences must be adapted across genres.
Don’t let the word ‘theory’ fool you! Expect to play a LOT of games in the name of research. Every great designer must know how to analyze, deconstruct and understand how each game differs and why. You'll achieve this by learning how to paper design and concept, getting the hang of writing a level design specification, and ensuring level functionality and other technical needs are met.
It's very easy for game designers to get wrapped up in design theories and ideas. But most game ideas need to be touched, felt, played and tested sooner rather than later. In this course, you’ll learn how to bring your ideas to life and find out what goes into making a fun and compelling game.
Great ideas are a dime a dozen, being able to execute them well is more important. Using the concepts, processes and theories you’ve learned so far, you’ll learn how to validate and express your ideas then apply your new skills and knowledge of level and game systems design to tackle more complex level design problems and areas by creating your own playable game prototype in Unreal Engine.
Action and combat are an important part of many different games and genres. This semester is about learning how to design and create great AAA combat and action games for PC and consoles.
You'll take all of the theory and basic understanding of the Unreal Engine from the previous semester and apply it to make a game to show off in your portfolio.
Go from having an idea for a game to designing the game systems, designing a fun level, then implementing it in Unreal Engine so that others can play it using a custom toolkit. You'll have all the assets and tools you need to build a game, even if you are not an artist or programmer.
Discover how to polish and present your portfolio to impress employers, learn how to network and market yourself effectively, and understand how to tap into the hidden job market.
Learn all you need to know to take your work and package it up for post-study employment. You'll explore avenues to host your work on industry websites to gain visibility, as well as ways to host work on your own site in a professional manner.
As a student you also get access to career services to get clear on your career goals, polish your CV/resume and portfolio, write appealing application letters. You'll also get an insight into freelancing: finding work, discussing finances, and applying standards for private client-based work.
Graduate feeling ready and confident to kick-start your career in this exciting industry!
For a complete list of program software and minimum computer system requirements please download the Hussian College Catalog. Click the link below and select the catalog for our "Online" campus!
All of our mentors are carefully vetted industry professionals who have worked at major studios on feature films and video games. Meet with your mentor each week for a live Q&A call and receive recorded personalized critiques on your assignments. See who you could be learning from!
Mentor of Game Design
Scot has been a leader in technology and entertainment for more than three decades. As a defense engineer, he designed networked combat simulation systems for US and NATO military forces. As a game developer, he helped create the first Advanced Dungeons & Dragons roleplaying game to be published on the PC, and his compression code helped Sonic the Hedgehog 2 raise the bar for speed and graphics. As a creative, he was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC. As an executive, Scot has built a gameography worth nearly a billion dollars.
Job-focused programs to kick-start your film and game career
From basic walk-cycles to complex character animation, learn hand-drawn or 'cut-out' style 2D animation using Toon Boom software.
Rig and animate incredible characters and creatures for film and games using Autodesk Maya in this comprehensive 3D animation program.
Master digital sculpting and build realistic 3D props, characters, creatures and environments using Maya, Zbrush and Substance Painter.
Turn your artistic skills into a career as you learn to create professionally polished art for films and video games using Photoshop.
Unlock your career as a digital illustrator and discover how to create compelling narrative art for film, games, and book publishing.
Harness the power of procedural node-based VFX workflow techniques to create destruction, explosions and water simulations in Houdini.
Learn to seamlessly integrate digital assets with green screen and other live action footage in Nuke and build a VFX shot from scratch.
Bring your video game ideas to life by designing and building a fully playable game with a great user experience in Unreal Engine.