Build realistic 3D props, characters, creatures and environments in this online 3D modeling program. Led by 3D modelers who have worked on feature films and best-selling games, you'll learn to use Maya, ZBrush and Substance Painter to create original work for your portfolio, and get industry-ready.
Benefits of this 3D modeling program:
Get your career off to a great start!
Hussian College is accredited by the Accrediting Commission of Career Schools and Colleges, (ACCSC), and has partnered with industry trainer CG Spectrum to deliver quality 3D modeling programs to prepare you for a fulfilling career in the entertainment industry.
Advance your career with mentorship from established industry professionals who will share their insights as you build job skills and a polished portfolio to show employers. Inquire today!
Stand out in a competitive industry. See the kind of work you could be creating and adding to your 3D modeling portfolio.
Get more out of your education with a quality curriculum, career services, live weekly sessions with your industry mentor, plus support, regular events, and networking in our amazing online community.
In the introduction to 3D modeling, you'll start with the essentials: navigating Maya’s interface, understanding professional workflows and commonly used tools, and building 3D assets from scratch.
See how to identify differences between film and video game models by learning high poly 3D modeling techniques, then converting your model for video games, and adding textures in Substance Painter.
During Character & Environment Modeling, you will build on your foundations with more complex exercises.
Learn 3D character modeling for video games and film using human anatomy basics and create a game ready, fully textured 3D character with hair, clothing, and accessories.
Then using an environment concept design, you will build a 3D environment from scratch, and finish off by texturing and lighting your environment for your portfolio.
In Character & Hard Surface Sculpting, you'll apply your character modeling skills and digitally sculpt a creature using ZBrush.
Take your creature to the next level by detailing it with skin, scales, and fur using various techniques.
Finally, you'll play with hard surface objects like weapons and armor to practice creating clean, smooth surfaces, and learn to pose and render your creature for your final portfolio piece.
Begin your Advanced Character Modeling semester by using human anatomy principles to create a character with believable form and proportions.
As you work, you'll learn how to retopologize your character to reduce poly-count and develop clean geometry while adding clothing, accessories, and details to create a completely textured and rendered character for your portfolio.
Master the art of creating 3D environments for film and video games.
Start by creating a base mesh using procedural techniques in Houdini to build a scene swiftly. Then explore organic modeling by creating rocks, trees, and foliage and learn how to use them within a complex scene.
A finished 3d environment piece is produced by following correct UV, texturing, and lighting techniques to add to your portfolio.
In this semester, you'll discover how to polish and present your portfolio to impress employers, learn how to network and market yourself effectively, and understand how to tap into the hidden job market.
Learn all you need to know to take your visual work and package it up for post-study employment. You'll explore avenues to host your work on industry websites to gain visibility, as well as ways to host work on your own site in a professional manner.
As a student you also get access to career services to get clear on your career goals, polish your CV/resume and portfolio, write appealing application letters. You'll also get an insight into freelancing: finding work, discussing finances, and applying standards for private client-based work.
Graduate feeling ready and confident to kick-start your career in this exciting industry!
For a complete list of program software and minimum computer system requirements please download the Hussian College Catalog.
All of our mentors are carefully vetted industry professionals who have worked at major studios on feature films and video games. Meet with your mentor each week for a live Q&A call and receive recorded personalized critiques on your assignments. See who you could be learning from!
Mentor of 3D Modeling
Hong Chan Lim
Hong Chan Lim is a Principal/Lead Character artist at Blizzard Entertainment. Hong graduated from the School of Art Institute of Chicago (SAIC), with a focus on 3D character concept and art, and his career started in 2004 with an internship at Applied Interactive LLC., a VR company. He has since worked on notable projects such as Overwatch 1 and 2, New World at Amazon, Wildstar at Carbine Studios/NCsoft, Godzilla Unleashed (Atari) and Superman Returns (Electronic Arts). Hong enjoys mentoring and teaching 3D modeling students at CG Spectrum, finding it a great place to interact with students who are starting or advancing their careers in the film and games industry. Several of his mentees have been hired at studios like Pixar Animation Studios, MPC, Amazon and Method Studios.
Mentor of 3D Modeling
Originally from the UK, now living in the US, Shaun has over 24 years of experience in games and film/animation. He has worked as a Lead Artist, Technical Artist, Modeler, Environment Artist, and now as a Senior 3D Generalist. Shaun's had the pleasure of working at some of the industries biggest companies including EA, ILM, Lucasfilm, Ubisoft, 2K, Digital Domain and many more. He's currently working in Mixed Reality development at Magic Leap. His main passion is modeling (hard surface mainly, but more or less anything!) as a generalist with a technical background, and has experience with most areas of development especially in real-time applications.
Job-focused programs to kick-start your film and game career
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